By Nidhi Singh

The Metaverse has become a buzzword over the last year or so, since a popular tech giant announced its plans to rebrand themselves and focus on bringing the concept of the Metaverse to life. While buzz generated around the Metaverse has brought it into the public eye, it is by no means a novel concept. The idea of a Metaverse, or a shared virtual space where people can interact with each other and with virtual objects and experiences, has been around for decades. The term Metaverse was first coined in 1992 in the book “Snow Crash”, which considered the Metaverse to be an all-encompassing digital world which existed parallel to the physical world. However, with the recent advances in technology and the proliferation of the internet, the Metaverse is closer than ever to becoming a reality. The current buzz around the concept is also bolstered by the potential for economic growth. Certain projections estimate that the Metaverse may have the potential to generate up to 5 trillion USD in value by 2030, making it an opportunity too big to miss.
What is the Metaverse?
In simple terms, the most commonly known concept of the Metaverse today is a 3D model of the internet, envisioned as the next step in the development of information interaction online. In its original conception, it was ideally accessible through a single gateway, and as it develops, it would be equivalent to the real world and become the “the next evolution in social technology”. The idea of the Metaverse is however still in development, and while it appears that it may include some components of Virtual Reality (VR) and Augmented Reality (AR) technologies, its difficult to say how this definition will evolve over time.
Different companies however still have different conceptions of the Metaverse technology ranging from the use of Extended Reality (XR) technology for a fully immersive experience, to simple video games which now host art galleries and concerts. As the Metaverse is currently in the process of being built, there is little agreement on what the future iteration of it will look like. Depending on how the technology evolves, the Metaverse could end up being anything from some niche applications which employ an increased use of VR and AR technology, to a full scale 3D model of the internet or anything in between.
How does the Metaverse work?
In current times, the basic functions of an immersive online world which allows for a digital economy, where users can create, buy, and sell goods already exist in certain video games. Games like Worlds of Warcraft allow users to create and sell digital goods inside the game, and Fortnite, has previously introduced some immersive experiences like concerts and installations within the game, providing a brief look into what the Metaverse could be. The current conception of the Metaverse is expected to be more expansive than this, where everyone would be able to log into a shared online space.
Operationalising the Metaverse
So when can we all expect to be part of this new shared virtual online world? While some experts believe that a large portion of the population will have some access to the Metaverse by 2030, there are some basic challenges which must be addressed before this technology can be operationalised, particularly in Global South countries.
A very basic problem with the widespread implementation of the Metaverse in India is likely to stem from the cost of entry, including the cost of VR hardware and other technology which may be needed to operate the Metaverse. Additionally, the use of these technologies would also require higher computing power than what is currently available, and an almost 1000 time increase in computational efficiency. While a large portion of the country is now connected to the internet due to the low cost of data through their smartphones, the technologies required to implement Metaverse are still out of reach for a vast majority. This coupled with the lack of access to infrastructure such as fast internet and systems with high-computing power will pose considerable challenges hindering people from participating in the virtual world and participating in the Metaverse.
Another considerable barrier to access is the design of the Metaverse. The current conversation around the design and implementation of the Metaverse is dominated by the Global North, and it is likely that much of the virtual world which is currently being envisaged will be dominated by English language content and experiences which are designed for the western world. This would make it difficult for audiences from the Global South to fully engage in the new technology.
There are also concerns about how this technology could result in further deepening the digital divide. There is a risk that the Metaverse will exacerbate existing inequalities, by creating a virtual space where only those with access to technology and the resources to participate are able to engage. This would widen the digital divides between the Global North and the South, where the technology would cater predominantly to those who have easier access to the technology.
Finally, the Metaverse also raises questions around data protection and privacy of users in the virtual world. In the absence of a cohesive legal and regulatory framework around data collection, use and protection, users are at a risk when they participate in virtual worlds and engage with the Metaverse. This is exacerbated in Global South countries, many of which are still in the process of formulating their data protection laws and do not have adequate legal and regulatory protections for data governance,
Addressing these challenges would require a collaborative effort between governments, businesses, and communities in the Global South. By working together, it may be possible to ensure that the benefits of the Metaverse are more widely distributed and that everyone has an opportunity to participate. This would require substantial changes to the current conversations around the Metaverse, which lack inclusivity in design and deployment.